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It's hard to trust strangers these days.

Fractured is a Table Top Role-Playing Game (TTRPG) that takes place a year after a virus has wiped out almost all of humanity.

 

Polite society went with it and took all the old rules. 

 

Pushed back to the population and technology levels of the 1800s, players will have to decide what they are prepared to do to survive in this new world where there are no rules or laws, no authority or justice, no help, no compassion, and where tracking their ammo and food is a must because everything of any value is running out.

On the grittier end of the RPG spectrum, there are no vampires, no mutants, no sorcery and no fantastic creatures in Fractured. There are no zombies, no aliens, no lasers, and no magic healing potions.

There is just the gnawing cold, constant hunger and, most terrifying of all, other humans to contend with.

Everything the players knew has changed and people are going to have to do ugly things to survive. The players' morality will be constantly tested with ethical choices that may impact long-term game-play. 

After all, starvation is a very real prospect and when that happens, people have to make some very interesting choices.

It's even harder to trust a well fed man.

game features

  • Fractured is a sandbox RPG built on the RAPID Ruleset that combines quick to learn and robust game mechanics with collaborative storytelling to put a focus on building a narrative without sacrificing any of the crunch or the fun

  • The Backstory Generation process allows a player to assign points to attributes and skills throughout the various stages of their character's lives to get to the exact concept they are looking for.

  • Alternatively, players wishing to get right into the game can pick from one of 12 predefined Paradigms, give them a name, slap on an attitude and start rolling dice.

  • A detailed game world with background on the virus outbreak and life since, including:

    • Breakdowns on the major subsets of NPCs and groups the players are likely to meet, including Survivors, Nomads, Warlords and Zealots.

    • Breakdowns of various sample enclaves and groups the players might encounter, including such delights The Church of the Unclean in Baltimore and Judge Rudy in Texas. 

  • The RAPID Ruleset comes with many predefined systems designed to get a GM and group into a game as quickly as possible, including:

    • Encounter tables

    • Road-trip tables 

    • Loot tables

    • NPC Design and Motivation tables 

    • Group generation rules